Until Dawn (2025) Review

Quick Synopsis: Clover is on a road trip to find out what happened to her missing sister, she finds out. Her and her friends get trapped in a repetitive nightmare.

I’ve never played Until Dawn, but I have played some games by the same studio, which follow the same principles and guidelines. I genuinely love them, not just because I’m a fan of story-based games, but also because they’re interesting and have great accessibility options. A key part of those games is the notion that choices have consequences. Something as simple as “look at this poster” could be the difference between life and death. Importantly, you, as a player, have to live with the consequences of your actions. So it’s baffling that the main gimmick of the movie is that choices don’t matter because once you die, you reset into your original position.

Annoyingly, it doesn’t even do anything entertaining with that premise. When this has been done before, the characters die because of their mistakes, and learn from them to help them survive. Here, it feels like they’re being controlled to die, and there’s nothing they can do. For example, at one point, a character gets picked up by an invisible force and dragged into a building. What’s the lesson there? What can a character learn from that to avoid it? Similarly, there’s one set of deaths which is essentially “don’t drink tap water, you’ll explode”, which feels ridiculously unfair to the characters.

It feels like the movie itself gets bored of its own premise halfway through, with the characters waking up and realising they’ve died multiple times and can’t remember a lot of them (conveniently, the characters all forget the exact same ones). Why? How does this serve the plot? It seems like they only did that as an excuse to watch videos of previous deaths on someones phone, and cram in horror movie moments.

Which is another issue; this isn’t a story, it’s a series of moments from other horror movies that the filmmakers wanted to put in. It doesn’t settle on a tone or style that’s consistent throughout. It reminded me of Cabin In The Woods, but badly written.

The characters? They’re funny, I’ll give them that. But there are so many moments where they feel like movie characters instead of actual people. Some sentences uttered are only uttered by characters who are written; nobody responds as an actual human would respond. There’s also a weird sense of detachment. The characters quickly get used to the idea of dying and coming back, despite not knowing when their last life will be, so really, they could die at any point. There’s a moment when a character disappears, and I thought they were going to announce that she had died died, which would lead to everybody becoming less flippant with death, but nope, she’s just elsewhere. I’m not exaggerating when I say the characters treat death flippantly, at times they seem to welcome it. “fuck, stubbed my toe, guess I’ll die”. At one point, one of the characters flat-out murders one of her friends. That murder is never brought up again. If a friend drove a pickax into my stomach, I would find it hard to forgive them. Plus, can you imagine what it would be like if THAT life was the person’s final life? So their friend properly killed them and has to live with that knowledge, whilst also learning that their lives are finite.

Until Dawn is not completely terrible, though. The performances are fine, although it is hard to get past the feeling that they are discount versions of other actors; specifically, Rachel Weisz, Jenny Slate, Johnny Depp, and James McAvoy. It is weird how the film has objectively lesser-known actors than the game. The game had Remi Malek and Hayden Panettiere. Okay, this was before Bo Rhap, so Malek wasn’t a big name then, but it’s still strange.

Some of the kills are fun, and as much as I hated the explosion scene for what it did to the narrative, out of context, it was entertaining. There is a basis for a good idea here. But it needed more thought than it was given. I was really looking forward to this, and I can’t feel anything except disappointed.

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