Why we love….Super Mario World

I’ll admit straight up that this isn’t going to be entirely objective. A lot of my love for this is personal. This is the Mario game I grew up with, the one where I learnt the basics and mastered the complex parts, the one which (and this isn’t an exaggeration) defined gaming for me. Every platform game I played after this was compared to it, and let’s be honest, very few even come close (off the top of my head: Space Station Silicon Valley, Donkey Kong Country, other Mario games). That kind of sucks actually that the first game I played couldn’t be matched, it would be like if the first punk album you heard was London Calling. Ideally your first game should be like your favourite film as a child, objectively kind of bad but you have nostalgic love for it (For me, Short Circuit, which watched as an adult is so mildly racist).

This actor is white, the character…not so much

So yeah, this was the first Mario game I loved, yet was the third Mario game I ever played (after two Game Boy games, Super Mario Land, and the obviously titled sequel Super Mario Land 2). Yet it was only about five years ago that I completed it. The difficulty level of this game is just right, there’s no “and this is where it starts to get really hard” level. It’s a slide from “if you die on this level, how?” to “you only lost twenty lives this level, nicely done” that is so gradual you don’t really notice it until you go back to the earlier levels and realise you can probably do them with your eyes shut. Not that you should keep your eyes shut, as that means missing on the visuals. Now I’m not going to lie and say “the graphics for this still hold up to modern games”, as that’s a lie. But that says more about modern graphics than the graphics of the game itself. I think 2D platform graphics peaked at this, there was no “well it looks okay, except for….”, everything looks lush and gorgeous. The clouds look so fluffy they’re practically candy floss.

chocolate
Disappointingly this game isn’t edible.

But now it’s time for the ultimate question; is this game “good for its time” or just “good”. There are many games I loved growing up that have not aged well. Primarily it is 3D games, as graphics were so blocky then and are so smooth now that it can be hard to believe what was considered life-like. Games like Tomb Raider for example, once held up as graphical perfection, looks plain ugly now. It’s not just graphics, gameplay has moved on leaps and bounds, mostly in sports games and FPS. I don’t know if you’ve tried to play a Fifa game from before 1998, here’s my advice; don’t. As a genre it’s moved on so much that it’s impossible to play older ones without thinking “this is missing something”. Same with FPS, because so many of the things it innovated are now commonplace, even Goldeneye is kind of terrible by today’s standards.

207063-goldeneye_007___execution

This game, though? It never feels lacking. There’s no moments where you find yourself attempting to do something from a later game on reflex. Want to know how well this game still holds up? Look at the reviews on gamefaqs.com. The lowest one is 2.5/5. That’s the lowest. Nobody on the internet actively hates this game, and that’s the internet, they hate everything. Even the low review seems to be done mainly so he can have the lowest score on it. There are reviews from this year which declare it near perfection. There are people still playing it today. This game came out almost 25 YEARS AGO in Europe, and there are people still playing it. That to me is the mark of a good game. It’s not about sales, it’s about retention, about being so good that people don’t want to get rid of it. Back In Black is one of the best-selling albums of all time yet I have never seen it in a second-hand shop or a boot fair, because almost everyone who owns it loves it and wants to keep it. Almost everything is iconic, the music, the look, the level design, oh my god the level design. You know how when you’re playing old Tony Hawk’s games (never THPS5, nobody plays that), and almost everything in the game is laid out to perform perfect lines? That’s what this game is like. Everything’s laid out so you can get through it with the right rhythm etc. There’s also the sense of exploration. You can just go through the game as it looks and complete it. But you can also explore the levels, take different routes, and you’re rewarded for that.

blue yoshi
At one point reward by this little guy. Who is awesome.

I suppose the true brilliance of this game is when you beat it you don’t want to move through to another game, you want to play it again. It really kicked off the “100% completist” attitude to console gaming which Rare later perfected (or exploited, depending on your attitude). When you spoke about it, it wasn’t just “have you beaten the boss?” it was “did you find this level?”. I didn’t know until two years ago there’s a secret level in the second world which is basically the platform equivalent of a motorway service station, with weapons and extra life in there. Now that’s it about Super Mario World, let’s hope Odyssey can match it. Join us next week when we’ll be (hopefully) talking about Airplane. If you have any thoughts on that, this, or anything else, let us know on the facebook or in the comments section below. Until then, if you need awesome looking shirts, cushions, or bags, check out Let Lou’s here and check out what they’ve got, some amazing designs available.

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