Why we love….Super Mario World

I’ll admit straight up that this isn’t going to be entirely objective. A lot of my love for this is personal. This is the Mario game I grew up with, the one where I learnt the basics and mastered the complex parts, the one which (and this isn’t an exaggeration) defined gaming for me. Every platform game I played after this was compared to it, and let’s be honest, very few even come close (off the top of my head: Space Station Silicon Valley, Donkey Kong Country, other Mario games). That kind of sucks actually that the first game I played couldn’t be matched, it would be like if the first punk album you heard was London Calling. Ideally your first game should be like your favourite film as a child, objectively kind of bad but you have nostalgic love for it (For me, Short Circuit, which watched as an adult is so mildly racist).

This actor is white, the character…not so much

So yeah, this was the first Mario game I loved, yet was the third Mario game I ever played (after two Game Boy games, Super Mario Land, and the obviously titled sequel Super Mario Land 2). Yet it was only about five years ago that I completed it. The difficulty level of this game is just right, there’s no “and this is where it starts to get really hard” level. It’s a slide from “if you die on this level, how?” to “you only lost twenty lives this level, nicely done” that is so gradual you don’t really notice it until you go back to the earlier levels and realise you can probably do them with your eyes shut. Not that you should keep your eyes shut, as that means missing on the visuals. Now I’m not going to lie and say “the graphics for this still hold up to modern games”, as that’s a lie. But that says more about modern graphics than the graphics of the game itself. I think 2D platform graphics peaked at this, there was no “well it looks okay, except for….”, everything looks lush and gorgeous. The clouds look so fluffy they’re practically candy floss.

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Disappointingly this game isn’t edible.

But now it’s time for the ultimate question; is this game “good for its time” or just “good”. There are many games I loved growing up that have not aged well. Primarily it is 3D games, as graphics were so blocky then and are so smooth now that it can be hard to believe what was considered life-like. Games like Tomb Raider for example, once held up as graphical perfection, looks plain ugly now. It’s not just graphics, gameplay has moved on leaps and bounds, mostly in sports games and FPS. I don’t know if you’ve tried to play a Fifa game from before 1998, here’s my advice; don’t. As a genre it’s moved on so much that it’s impossible to play older ones without thinking “this is missing something”. Same with FPS, because so many of the things it innovated are now commonplace, even Goldeneye is kind of terrible by today’s standards.

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This game, though? It never feels lacking. There’s no moments where you find yourself attempting to do something from a later game on reflex. Want to know how well this game still holds up? Look at the reviews on gamefaqs.com. The lowest one is 2.5/5. That’s the lowest. Nobody on the internet actively hates this game, and that’s the internet, they hate everything. Even the low review seems to be done mainly so he can have the lowest score on it. There are reviews from this year which declare it near perfection. There are people still playing it today. This game came out almost 25 YEARS AGO in Europe, and there are people still playing it. That to me is the mark of a good game. It’s not about sales, it’s about retention, about being so good that people don’t want to get rid of it. Back In Black is one of the best-selling albums of all time yet I have never seen it in a second-hand shop or a boot fair, because almost everyone who owns it loves it and wants to keep it. Almost everything is iconic, the music, the look, the level design, oh my god the level design. You know how when you’re playing old Tony Hawk’s games (never THPS5, nobody plays that), and almost everything in the game is laid out to perform perfect lines? That’s what this game is like. Everything’s laid out so you can get through it with the right rhythm etc. There’s also the sense of exploration. You can just go through the game as it looks and complete it. But you can also explore the levels, take different routes, and you’re rewarded for that.

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At one point reward by this little guy. Who is awesome.

I suppose the true brilliance of this game is when you beat it you don’t want to move through to another game, you want to play it again. It really kicked off the “100% completist” attitude to console gaming which Rare later perfected (or exploited, depending on your attitude). When you spoke about it, it wasn’t just “have you beaten the boss?” it was “did you find this level?”. I didn’t know until two years ago there’s a secret level in the second world which is basically the platform equivalent of a motorway service station, with weapons and extra life in there. Now that’s it about Super Mario World, let’s hope Odyssey can match it. Join us next week when we’ll be (hopefully) talking about Airplane. If you have any thoughts on that, this, or anything else, let us know on the facebook or in the comments section below. Until then, if you need awesome looking shirts, cushions, or bags, check out Let Lou’s here and check out what they’ve got, some amazing designs available.

Top 10 Super Nintendo Games: Part 2 (The Final Countdown)

5 Super Bomberman

I played this game A LOT growing up. But here’s something strange: I’ve never played single player. This game is MADE for multiplayer. Of course, you need a multiplayer adapter but still….very few things are as satisfying in video games as blowing someone up.

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Albeit in a cartooney fashion. 

It’s kind of odd to me that this franchise isn’t still going strong. It’s almost tailor-made for online play. Plus the level designs are simple so could also involve custom levels etc. It is being made like that but for some reason hasn’t caught on, possibly due to lack of marketing, possibly due to a realistic depiction of the character for a 360 game.

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This is so wrong. It’s like seeing Mario with a shotgun

4. Donkey Kong Country

A late bloomer, and a game that seemed to launch an entire company. This game put Rare on the map. They had developed games before which were well received, but not like this. This revived a flagging franchise and turned Donkey Kong into a bonafide videogame legend. It came late in the life of the console but seemed to define it. The levels are well defined, the sound is majestic, and the visuals. Oh my god the visuals! This still stands as one of the few games I remember watching almost wide-eyed in amazement at how it looked.

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Those pixels….

3. Super Mario Kart.

There’s not much I can say about this game that hasn’t already been said. The multiplayer is superb, the Mode-7 graphics technique revolutionised 16bit racing games, and meant that kids discovered a new range of swear words when they hit their older brother with a red shell. And if he hadn’t turned the console off because dinner was ready I maintain I would have ensured my brother was no longer undefeated on the first Bowser’s Castle.

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Not that I’m still bitter or anything

2. Zombies Ate My Neighbours

This is the odd one out in this list. Even in the last blog the most obscure game was probably Earthworm Jim. This game is a true cult classic. Which I guess makes sense as it pays homage to classic cult horror films and characters like werewolves, zombies, and giant weeds. The gameplay is relatively simple, you walk around and save neighbours by touching them (which set me up for a lifetime of disappointment and sexual harassment cases) before they’re attacked by the enemies. The enemies range from zombies,

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Relatively simple. And yes, you can jump on those trampolines

toy dolls (which turn into little fireballs of fuckitude if you attack them)

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Fuck these guys

Lumberjacks.

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My reaction to these is pretty much to run away (or punch in the face)

Giant ants (which I only just discovered aren’t spiders)

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Probably because my reaction to these is still just *turn the console off and pray for forgiveness*

Giant babies

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Because, obviously

And what weapons are you tasked with saving the world with? Water pistols, soda cans, tomatoes, popsicles and bazookas. One of those things is not like the others. Side note: take a quick look at the victims you can save:

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Now, ignore the cheerleader, the guy who still insists on BBQ’ing, and the guy lounging in his pool (damn this guy was odd), and pay attention to the guy on the bottom left. Yup, that’s a soldier, who you, a teenager, has to save. Two complaints against this game: no save system, and the graphics could be improved. Both of which would be solved in a HD rerelease on xbox live or PSNetwork (hint hint).

1. Super Mario World

Well, they can’t all be obscure cult classics. Yes, sometimes it’s cool to be all hipster and like “oh, actually this game you don’t know about is the best game and was only available for a week in Japan”, sometimes the most well known games are the best. And that’s definitely the case for this. This game is still spoken about today, and for good reason. It’s soooooo damn good. The looks, the level design is one of the best in 2d platform history. You know how when playing Tony Hawk’s games and it’s laid out to perform perfect lines, that’s what this game is like. Everything’s laid out so you can get through it with the right rhythm etc. There’s also the sense of adventure. You can just go through the game as it looks and complete it. But you can also explore the levels, take different routes, and you’re rewarded for that with other levels, items and game-changing mechanics.

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Disappointingly this game isn’t edible

When playing games there are few things that stick in the mind more than an “Oh My God” moment. Those moments where you’re playing a game and something happens which just sticks with you, not in a “i’m horrified” way, but in a “oh this is amazing”. This game has many of them. From the first time you have a Yoshi, to the first time you find a cape, to the first time you find a secret level, through to finding the blue Yoshi (that guy was awesome).

blue yoshi

The brilliance of this game is when you beat it you don’t want to move through to another game, you want to play it again. It really kicked off the “100% completist” attitude to console gaming (for better or worse). I have to stop here now, for many reasons. Because I’ve ran out of things to say, because I’ve reached the end of the list, and because I really want to play video games now.