Escape Room (2019)

I love the premise of this. The idea that an escape room actually being a torture device that tests people’s wits and logical thinking? I love that! I did not love this film, mainly because they don’t seem to make to the most of the actual premise. It reminded me of Saw, and not in a good way. I insulted that series a lot, but when it was good, the storytelling was superb; when it was bad, it was just a mess. This is closer to the bad. It never gets quite as messy as the Saw movies, by which I mean in terms of how bad the storytelling of those films got, not by the gore. Although more mess in this film would improve it. It is lacking in gore. I’m not a fan of needless gore, but in a horror film, it’s kind of needed. You need some form of brutality to the physical pain to make the audience feel it. I don’t just mean “you need to see lots of blood,” but if you don’t see blood, you need to make up for it through either the performances or the sound design. Sound is an element which often goes underlooked in horror films. A lot of them know you have to use music but don’t really know how to use it effectively. Most of the time when they use music and sound it’s like this:

quiet

quiet

quiet

LOUD NOISES.

Seriously, that is at least 80% of horror films approach to sound, and it sucks. But yeah, back to the point I was making. This film could have maybe worked if it had excellent sound design, excellent performances, excellent ANYTHING really. But it’s all just so plain. Some of the rooms are pretty unique (there’s one in a bar which is a particular highlight), but that just brings me to another issue I had with it. There are multiple rooms. The point of an escape room (not the singular room, not rooms) is you’re locked into one room and there are things which don’t make sense until you see them in a new context later on. It’s about making the most of limited and confined spaces to create terror. Now THAT’S a horror movie. What this one does is constantly move from one room to another. The rooms don’t really seem to link together well in terms of spatial geography. (Seriously, I’d like to see the architectural blueprints of the building this film takes place in.) So, not only does it not really work, but it also wastes a potentially great idea. Seriously. Think about it: a horror film with multiple deaths in a closed room would be incredible because you’d have a constant reminder of the deaths. As it is, because of this, the way it changes from one room to the next, as soon as somebody dies their body disappears and is never seen again, effectively making it like a video game. If it was a singular room, then all the deaths would have a constant presence in the film, which would give you a lot more interesting shots to work with. It could be used to justify almost any stupid decision the characters make. All it would take is someone looking sadly at one of the bodies and it would justify anything as you know they’re full of fear and panic.

So, the actual rooms/puzzles themselves? They’re okay, and some are better than others. I feel this would have been better if it wasn’t done by one director. If each room had a different director, then everything would have felt truly unique. Honestly, I would have LOVED a different writer for every room, too- have them written sort of like a series, then one person comes in and makes the characters consistent between each room. Then they could have had different kinds of scares in every room. They could have one that seemed very supernatural, one that was essentially a slasher, etc. It would have made this stand out in a crowded genre. Some of the rooms are okay. As I’ve already mentioned, the bar scene stands out as a true highlight for the film in terms of aesthetic, set design (similar to aesthetic, but more how everything WORKS together, not so much how it looks), the tense nature, and the absolute GENIUS use of music. It also seemed to be the best use of lateral thinking and intelligence, much more so than in the rest of the film. (There’s a moment where a key is trapped in ice and they use their body heat to melt the ice. It’s a group which contains 4 guys, and none of them suggests pissing on the ice to melt it.) The puzzles themselves are okay, I guess. But it commits a cardinal sin for a movie dependent on people doing puzzles like this: a lot of the time the audience arrives at the conclusion WAY before the characters do. The best example of this is the second room where they have to guess a certain word. The clue is “You’ll go down in history” and there are reindeer heads mounted everywhere. It takes longer than you think it would for them to figure this out. There’s no sense of “oh! so THAT’S the answer! I never would have guessed that! That’s so smart! Colour me impressed!” It’s just “well, obviously that’s the answer.” The disappointment continues to the ending, where we find out that the reason they’re all here is that *surprise* rich people are betting on them. Sigh. I know, rich sociopaths are awful, but you know what else is awful? Formulaic endings which would have been considered bland in the ’90s. It’s a secretive group which builds a high-tech building and kills people whilst watching them from a set of cameras at all times. OF COURSE it’s rich people, and of course they’re doing it to gamble, and of course, the audience realises this about 20 minutes in.

I do feel the performances need to be pointed out though, they’re pretty good. Taylor Russell could lead a Netflix drama series easily, Logan Miller would be a great “main characters best friend” in a sitcom (or just take the roles which TJ Miller won’t get any more due to him being TJ Miller), and I want to see more of Nik Dodani. It’s also great to see Tyler Labine in more stuff, although it does make me want to watch Tucker And Dale Vs. Evil. In fact, I think I will do that, I loved that film.

So in summary, I wanted this film to be smarter and it kind of frustrates me that it’s not. I’m not mad, I’m disappointed.

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