Evil Dead Burn (2026) Review

Quick Synopsis: After the loss of her husband, a grieving widow seeks solace with her in-laws in their remote family home, only to find them possessed one by one by Deadites, forcing her into a blood-soaked fight for survival against demonic evil.

I’ve not watched an Evil Dead film since Army Of Darkness. I like to watch series in order, and I didn’t see the original until Halloween 2024. So I’m two movies and a three-season television show behind. There’s quite a fair bit of lore in this franchise, so there was a chance I’d be lost.I was, briefly. At the start, I found myself wondering who certain people were, but truthfully, it didn’t actually matter. I didn’t need to know who it was; the important thing was WHAT they were: deadites.

The franchise is weirdly regarded as comedic, despite that comedy only really coming to the forefront in Army Of Darkness; the rest have had moments of comedy, but first and foremost, they have always been horror (unless you find the idea of a tree sexually assaulting a young woman funny, in which case, ew). In that sense, EDB (EBD, pronounced Ee-deeb) is a huge success. It’s incredibly disturbing. I worried it would mistake cruelty for horror in the same way some horror films have (hello Thanksgiving, and the work of Rob Zombie), but thankfully it doesn’t. For one thing, you never get the sense that you’re supposed to cheer or revel in the violence. It fills you with fear, which is what a horror film should do.

EDB isn’t just violence; it also brings tension to the table, specifically the dinner table, where one of the year’s most tense scenes takes place. I’ve not exactly been quiet in my love of dinner scenes in movies, and EDB has a great one. The tension builds beautifully. You know something will happen. There are too many shots of heavy and/or sharp objects for something not to happen. But what it will do is it will get close, then draw back. So you’re relieved; the nightmare is over. But then it starts again, getting more tense this time, then quiets down. It repeats this until your nerves are at their breaking point. By the time the inevitable explosion of violence arrives, the film has earned every second of it.

It’s helped by having believable characters. These aren’t characters; they feel like real people. You could easily imagine them existing outside of a horror movie. They clearly have a history together. This is great as it means there’s an emotional resonance to the actions. You’re not just watching people die and be physically harmed. You’re watching family relationships get broken, trust be shattered, moments where the emotional pain cuts almost as deep as the physical. When Alice (played brilliantly by Souheilia Yacoub) is being hunted at the end, you’re not bored; you’re nervous. You want her to stop suffering, you want her to survive, not just because she’s the protagonist and that’s what’s supposed to happen, but because you’ve grown so attached to her that she feels like a friend. That’s the case for everybody in this film. Even if you don’t like them (and some are truly despicable), you understand their motivations. They’re all played by good actors too. There’s not a single weak link; everybody is on top form. EDB benefits from an unusually small central cast. Yes, technically the cast list is much larger, but most of those characters only appear in the opening and closing scenes. The overwhelming majority of the film unfolds with just six people trapped inside a single house, giving it an intimate, claustrophobic quality that suits the story perfectly.

In fact, I think you could have set almost the entire film within the grounds of the house. You’d need a few flashbacks and some narrative adjustments to cover what happens around the funeral, but it would work. It would also strengthen the parallels with the original, replacing the isolated cabin with the isolated lakehouse.

Not everything works, though. Susan’s capitulation to Edgar doesn’t quite feel real. By that point, she’s already seen what he’s become, so she has every reason not to open the door. I understand what the film is trying to achieve dramatically, but it makes her seem inexplicably foolish. Narratively, she threw a bag full of knives out a window and expects us to believe she’s shocked that those knives stabbed someone.

That’s not my only criticism. I mentioned earlier how the dinner party kept pulling back the tension only to build it up further. It tries that again near the end of the film, but pushes it a bit too far. There are multiple times where we’re given the film language of “this will end soon”, only to have another scene start. The ending is not bad, but it does definitely feel like the end of a rollercoaster where the thrills are over, and you can feel the brakes being put on.

I was also less enthusiastic about some of the visual choices. None of them looks bad (in fact, the film is consistently gorgeous), but there are moments where it feels as though individual shots were designed to look striking in a trailer rather than serve the story as effectively as they could.

The score is similarly effective without ever becoming particularly memorable. The sound design, however, is exceptional. It works hand in hand with the visuals to make every injury feel revoltingly tangible. Weapons don’t pass silently through flesh; you hear skin tearing, bones cracking and bodies breaking. It’s deeply unpleasant in exactly the way the film intends.

Those are minor quibbles. It’s otherwise a damn solid horror movie. It’s not quite as good as Backrooms, which remains my horror film of the year, but it’s comfortably one of the best genre offerings I’ve seen in 2026. More importantly, it understands what horror is actually supposed to do. Too many modern horror films mistake cruelty for fear, or assume gallons of blood automatically make something intense. EDB knows that gore without context is just noise. Every gruesome moment works because it’s rooted in believable characters and emotionally grounded situations, however supernatural they become. The violence isn’t there to earn applause; it’s there to make you flinch.

Overall, I love it. Even coming into the film without all the intervening lore, EDB reminded me why Evil Dead has endured for over forty years: beneath all the blood and possession is an understanding that horror only works when you care who’s suffering. I’m already excited for the next one (and to catch up on the ones I’ve missed).

Why we love…Silent Hill: Shattered Memories

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Lets talk about Silent Hill (and by that I mean I talk, you read).
Not about Konami and their fucknutarry. But about the games we do have, the good and the bad.

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BURN KONAMI BURN!

As I mentioned in my Session 9 post, Silent Hill is deeply rooted in my childhood (okay teenhood), since I got the second game for Christmas when I was 13, then spend the rest of that day and days after playing it. I mean what else could get you out of the Christmas spirit better.

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But Silent Hill is special to a lot of people going back much further than me. At a time where horror games were more intone with creature features, or just puzzles with jump scares, your Resident Evils and Alone in the Darks- not to faults those series as they did they own part in progressing the genre, but Silent Hill came in with something more mature. Less violence, but more atmosphere and story building, where you don’t play as a gun toting bad ass, but as a normal guy.

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There were no end of the world conspiracy plots- well 1&3 kinda do- but were character driven and about real day to day fears that could actually happen, e.g. losing a loved one, marriages breaking up, guilt over the bad things you’ve done, ect. (Again I reference back to my Session 9 post). They became an alternative to people who didn’t want to kill the things that scare them, but think about why they do.

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Now despite the series to this date having eight full installments, it’s as far back as 3 that people say the series lost it and has been in a never ending downward spiral it has yet to- and Konami has made sure it won’t- recover from. But I disagree.
My favorite Silent Hill games remain, Silent Hill 2 (which really doesn’t need any more talking about), Silent Hill: Shattered Memories (the subject of this post), and Silent Hill 4 (the cult one). But these choices come from a gamer that cares much more for story than gameplay. I’ll put up with the worst fucking mechanics if the story grips me.

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And that brings me to, Silent Hill: Shattered Memories; an odd duck in the series. A reimaging of the classic first game, that shockingly is actually a fucking reimagining and not just a remake for the money- like 90% of all horror movie remakes. It takes the classic story of Harry Mason searching for his daughter in the spooky town, blends it up and turns it into a snow cone; Shattered Memories: Silent Hill 1 on ice. Removing the silly occult plot but keeping the father daughter drama, it embraces the pure psychological stuff- a great move in my opinion. I don’t hate the occult laden stories of Silent Hill, but I’ve always found they make better back-stories for the town, than when they take centre stage.

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Beyond its well done recrafting of the story (which I won’t spoil) the game’s other best feature is its great use of the psychology, not always subtle, but great. This takes the form of Dr Kaufmann, here your passive aggressive psychiatrist. The story of SM is framed round a FPV of you answering questions with your therapist. An idea a lot of people will recognise from this year’s Until Dawn, but is far better executed and worked into the plot than there (though it does lack the awesome Peter Stormare chewing scenery by the fistful).

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I don’t think he was given any direction. He just kinda went with it.

As instead of just picking and choosing between stock fears that will inevitably show up, it actually does try to psychologically analyse you. Staying away from most yes or no, A or B questions , it gives you a lot of variety to personalise; like colour this family picture, who looks dead or sleeping, match the couples, ect. Now a lot of it is blatant; you talk about sex, the monsters and other characters are erotic. You like to drink, you end up in bars instead of diners (I know I’m using that as an example of blatancy, but I still find that so cool).

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There’s at least three versions of every major character. And even up to nine of Harry.

But for all the point A to point B outcomes, there are just as many subtle touches to affect how it plays. If you colour in the family quick and slapdash, then Harry is impatient and rude in the next scene, but if you take your time to be neat, then he’s calmer and nice. Or if you are honest about how much you drink, then what would be soda cans littered around, are beer cans. Small but affective.

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And from the writer who would go onto create Her Story, its no surprise such effort would go into such small details. It is those little touches, used to dive deeper into the characters and story, that has made SM such a lasting game for me, and anyone who has taken the time to play it (though really it’s like a 5 hour game if you don’t rush).

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It’s scary the first few times, suspenseful the next few, then just tedious the rest. But it’s more than worth it to uncover the story.

Now a common complaint of SM is that it just isn’t very scary and for a horror game that’s a big fault. And I won’t disagree, beyond some jump-scares and damn creepy moments and locations; it’s more oppressive than scary. But was it ever really trying to be? I mean there are definite moments of horror and suspense, mainly the very frustrating otherworld chase sequences, but as I said; Silent Hill deals with relatable fears, and SM does this more than any.

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I feel this poster really captures the true heart and feel of the game.

Not dealing with murder or child abuse, but with simple divorce. Love ripped apart and the effect it has on all involved, from parents to child. Silent Hill: Shattered Memories is a horror by default, but drama by choice. And in a time where Gone Home, Life is Strange, and every Telltale game is so beloved, what’s wrong with that.

Why we love Session 9 (and why you should see it)

Well as my colleague continues to beat on with his more relatable posts about films and TV shows normal people actually watch. I’ll cover our indie quota (aka I might have a pretentious taste in movies) and talk about the, should be better known stuff.

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Now with that said, welcome to our belated horror special, to celebrate this month of horror we call October. On today’s menu the 2001 psychological horror, Session 9, and why I love it, and you should see it. I didn’t really need to repeat that, as the title already says it.

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They look pretty guilt ridden. This wasn’t just a pointless image to pad out he words….promise…

Like with mysteries, I’ve always had a fascination with psychological horror. Starting from when I was a young teenager and got into the Silent Hill games (listen out for the coming static), and it mutated from there. But really, psychological is my favorite brand of horror, topping everything from the creature feature to slasher flicks. As I believe the scariest things always come from ourselves, and that’s what the genre reflects. Because what really keeps you up at night? The thoughts of a zombie munching its way through your abdomen, or the guilt over the bad things you’ve done?

Sequence 02To put it in movies, Session 9 is The Shining with a dash of Repulsion, but not as visually out there as either. Set over a week (and yes it even has the obligatory names of the week title cards) it follows a group of five asbestos removers as they work at a condemned Insane Asylum. Which is filmed at the real condemned Danvers State Asylum, where the majority of the film takes place. The work is hard, the personalities clash, and the weight of the place is suffocating. As in a much slower burn (yet much shorter film) than The Shining, our characters begin to crack and question what they’re doing there.

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Danvers State Asylum, classic.

Though still fairly obscure, what’s helped build Session 9’s cult film status (a status any fucking film can lay claim to now a days), is it retrospectively has a great cast. Helmed by Brad Anderson, who would go onto direct The Machinist (aka, HOLY SHIT Christian Bale is an insane method actor). And led by a pre-cheesy one liner spewing, shade darning David Caruso of CSI: Miami fame (or infamy depending on who you ask….infamy definitely infamy), and the genuinely amazing and underrated Peter Mullan.
They and their lesser known co-stars do a perfect job filling out their somewhat stock characters into a likeable bunch. From Mullan and Caruso’s hard-boiled boss and cool right hand dynamic, to the annoying young one, the fun sleazy one, and the smart one whose a bit too obsessed with the Asylum. No one you haven’t seen before, but no one you will forget.

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How is there no cast photo! This was the closest I could get. And it’s still missing the sleazy one!

The reason Session 9 wasn’t a hit is a simple one. It just doesn’t have much mass appeal (or at the time, even much niche appeal). It lacks the bloodiness for gore hounds, or the jump-a-minute scares for tweens. It even lacks the out-there bizarreness of other psycho -horrors like Jacob’s ladder, or the prestige of budding atmospheric driven horrors like The Others (released the same year). But what it lacks in prestige it makes up for in fledgling filmic style. The camera is always moving, and moving with a purpose, to show and to tell, and the editing is the same, carefully cutting with meaning to foreshadow the coming tragedy.

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Okay, it does have it’s speckles of bizarreness.

Walking the line between true film and a bit home movie-ey, it creates a vividly oppressive atmosphere, without losing its sense of realism. You can feel the dust in the air, the sprinkles of asbestos  , the crackle of old tape recordings, and the cold dark as it lurks round every corner. Though never hide-behind-your-hands scary, it’s a creepy film that rots in your stomach and leaves you infected. Even as the plot gets more ambiguous and the characters get crazier, it never loses the feeling of being just five guys doing this shitty job, just to scrape by and gets some cash. Unlike a lot of modern horror films, it never lacks or loses its human centre (cough cough Until Dawn, cough cough, I know it’s a game).

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Even if it wasn’t seen by many people, it has left a long and well warn impression on those who did. Going on to inspire imagery in Silent Hill 3, specifically the hospital level, and though far from a ‘classic’ is now a well-regarded for its atmosphere, story, and themes amongst horror aficionados. And is a personal favorite of mine in the horror genre, if I hadn’t mentioned. It also features one of my most beloved ending lines in cinema, quoted in the picture below, but without the context of the film holds little weight. So SEE IT, if you want to know what it means, and afflict this haunting picture onto yourself.

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It also left us with this; either a funny but completely out of place bit of over the top hilarity, or Brad Anderson can join the ranks of other great directors, like Tommy Wiseau, of unintentionally being funny when trying too hard. But I think it’s probably the former.

If you like Session 9, I also recommend.

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