The Super Mario Galaxy Movie (2026) Review

Quick synopsis: Mario, Luigi, Peach, and Bowser travel across the galaxy to rescue a princess.

At the time of writing, The Super Mario Galaxy Movie (TSMGM, pronounced Tis-mah-gum) is the second-highest-grossing movie of 2026, and the highest-grossing western movie. It has the biggest global opening at the box office in 2026, and has the fifth-biggest global opening for an animated movie of all time. That sounds incredible, and I don’t want to demean the work involved, but TSMGM does not deserve it. The biggest positive is that it makes the first film seem better by comparison. This is just more of the same, the good, and the bad.

The visual and audio references? They’ve increased, and are superb. The animators clearly love the franchise, with small references hidden everywhere; some more obvious than others. The story is somehow more generic than the ones in the video games, which is somewhat surprising considering the games aren’t exactly known for excellent stories. That’s the trouble with adapting video games to movies; often, it’s not the stories people enjoy. People often say there should be a Grand Theft Auto movie, but what would the point be? The fun in GTA is the stuff YOU do, the story, etc., is mostly inconsequential. A movie adaptation would just be a Guy Ritchie movie, and the world has enough of those. Mario game stories are simple, though: someone (usually Bowser) kidnaps someone, and Mario has to stop them.

Yes, it’s very basic. But there’s a lot you can do within that basic framework. But you have to do it well. This doesn’t really do it well. There’s no flow between one scene and the next: it’s just setpiece after setpiece. It doesn’t feel cohesive; it literally feels like they’re going from one level to the next. There are multiple moments which break when you think about them for more than a second. Particularly near the end, where the film makes references to the old 2D games, but in a manner you quickly realise is pointless in a world where high-tech cameras exist.

Other ways it’s similar to the first: the plot-based references to the franchise are too heavily shoe-horned in. The first one had the Karts, which felt unnecessary and more like an exercise in time-wasting than part of a narrative. This has baby Luigi/Mario. It feels like the writers said, “Okay, remember Super Mario World 2? When Mario was a baby? How do we fit that into this movie?” rather than writing a script and thinking “, Hang on, if we turn them into babies for this section, it fixes this plot problem we’ve been having”. One issue this plot has is how it handles Bowser. The character has said they’ve changed their ways and spends most of the film’s runtime trying to prove that. Until he meets his son, in which case he turns heel again. But that turn only happens in the final section. It’s obvious it’s going to happen, so the time with good Bowser feels wasted. It doesn’t allow the character to be any fun. The writers needed to either turn him much earlier, keep him good, or have him turn at the VERY end after his son has been defeated. Would it have been too much to ask for a bigger villain? Imagine how much fun a film adaptation of Wario could be. Would be much more dynamic and threatening than a kid with a magical paintbrush. Yeah, there’s also a world-destroying cannon, but weirdly, it always feels like the paintbrush is a bigger threat to the characters.

Of course, it’s not just the Mario franchise; Galaxy has started incorporating the wider Nintendo franchise with the introduction of Fox McCloud. Those hoping for an Infinity War-style crossover will be disappointed. There’s no Captain Falcon, Samus, Link, Kirby, etc. Don’t worry, we still have Minions, because Illumination will never let you forget those yellow fuckers. There’s also Pikmin, but they are placed in such a “hey look, this is a thing!” way that it’s actually kind of annoying. There’s a moment near the end which feels like it’s calling out for a surprise cameo of a character that will get everyone excited, but instead, it’s just the nihilistic star from the first movie. I enjoyed that character, but having him be the reveal of a build-up feels like a waste, especially in a world where much bigger villains still exist.

On the plus side: it looks absolutely gorgeous. The cast (except Chris Pratt) has improved their vocal work, especially Anya Taylor-Joy. The way they display the power of Rosalina is an almost perfect way to showcase her character. The introduction of Yoshi is a lot of fun. Evidently, kids will like it. And I appreciate how the filmmakers have gone out so strongly against AI. Ultimately, I love the original franchise. And if I were the kind of person who had hope and joy in his life, I’d have been looking forward to this and expecting greatness, so I would have been disappointed. Long-term fans deserve something better than this. They deserve something that will fill you with passion. Instead, they get something worse than bad: they get something mediocre. A film that is so scared of standing up for itself that it ends up attempting nothing. At least it succeeds in that aspect, I guess. I was so tempted to just repost the review of the first movie. I checked, and I would have needed to delete the paragraph about Bowser singing, and I would have had to change the “highest-grossing film of 2023” bit, and it would have meant neglecting specific issues I had with this movie. But it would have still worked. All of the criticisms are the same. The fact that I didn’t do that, that I instead wrote something original, means I put more effort in than the writers of this movie did.

The 5 Best Film-Based Video Games

Happy Friday The 13th everyone! Now like all of you I’ll be celebrating this most holy of days by killing horny teenagers near a lake somewhere (lake, puddle, it’s all the same). But other people celebrate it differently. Since the days of Jesus fighting a Pterodactyl in the Roman Colosseum, some people have watched some of the Friday The 13th films on this day. So it makes logical sense that I should take advantage, celebrate this by blogging about it. But I’ve never seen any of the films so instead I’m going to talk about video game adaptations of films, because there was once a video game adaptation of the film, and do I need another reason?

5. Goldeneye

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Let’s get the obvious one out of the way. This is the first game everybody talks about when they talk of truly great video games. There’s not a word missing there, that should be “video games based on films”, that’s how good this game is. At the time I’d never watched a James Bond film, and even now I’ve seen one I still think he’s a prick, he’s a sociopathic monster who probably has so many STD’s that he should pretty much change his name to Mydia, Chlamydia. But despite that, I still love this game. It has not aged well however, but that’s mainly because of the lot of the things we found innovative in the game are now standard. Before this game it was normal for weapons and ammo etc just to be laying around, this made ammo collecting logical: you could only pick up what had been dropped by people you killed. Yes, there were a few bits of ammo laying around, but your main source of it was the people you killed. Then there’s the multiplayer. There are two types of people who played video games in the 90’s. Those who spent hours shooting their friends in the head in multiplayer and obeying the “no oddjobs” rule, and liars! Dirty stinking liars!

4. Hitchhikers Guide To The Galaxy

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This game comes from a different time, whereas modern games help the player, sometimes with tutorials, sometimes with guidance during the game, and sometimes with just skipping parts of it if you find it too difficult. Gaming is now focused on enjoyment, making the player have fun (with a few notable exceptions). It wasn’t always the case, however. Some video games used to make you wonder what you had done to piss off the creators. The biggest genre for this were text adventure games. Games which by their nature were quite annoying: you could spend hours trying to talk to a character before you work out the exact phrasing needed (for example: “Talk to person” wouldn’t be accepted, but “converse with person” would). This game is fiendishly difficult, but also very funny. It will make you laugh, scream in anguish, and then hate yourself, a bit like having sex with a clown. I’m not exaggerating by the way, the game is available here if you don’t believe me.

3. Aladdin

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Oh, should have mentioned, I am not doing these in any particular order, otherwise there’s no way this would be higher than Goldeneye. But it is very very good. A 2D side scrolling platformer that stands out on a console which it seemed like almost every other game was a platform game. I don’t think people can appreciate how hard it must have been for a platform game to stand out in the early 90’s. You were competing against Mario and Sonic at their peaks. The Mario games had some of the best level design in video game history, easing you into an unforgiving game with innovative gameplay that filled you with wonder, whilst Sonic went “vroom” and moved quickly. So for a game to stand out it must be truly great, and this is. I would talk about why, but I already did it here so anything I’d say would just be repeating myself. So because anything I say would be repeating myself, and I don’t like repeating myself I won’t say anything more, because I don’t like repeating myself.

2. Scott Pilgrim Vs. The World

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Because rarely has a video game of a film been so faithful in tone to the film. Anybody who has played video game versions of films and television shows know that the games can play fast and loose with the themes of the film. For example: there’s a Doctor Who game where you play as the famous pacifist, and go around shooting and killing everyone. In Scarface, crime totally pays, and the Fight Club game has Fred Durst. This game doesn’t suffer from that. It’s a throwback game based on a film which loves 80’s video games. It’s not just the film it uses for inspiration, the graphic novel has a scene where two characters get beaten at the same time and an achievement pops up, if you recreate this in the game, the same achievement pops up. It’s little touches like that which are missing from a lot of games.

 

1. Alien Isolation.

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This game is terrifying, it makes the Alien scary again, which it should be. It should be a fearful beast, it shouldn’t be something you can handle with a few shots from a pistol. This game makes you fear it, and that’s wonderful. You know how highly regarded this game is? It put faith back into the franchise after Colonial Marines, a game so bad someone attempted to sue the makers, and won. Whereas that game had you running around shooting aliens by the hundreds (and just made them into another enemy), this game only has the one alien, and you can’t kill it, all you can do is hide and survive. This is the survival horror game the latest generation has been waiting for. I am in no way saying that the genre is not good anymore, just that it’s mainly indie developers doing it now, you don’t have many major releases anymore (I mean, P.T got cancelled for f*cks sake), most of the franchises people used to turn to for the genre have now changed into more action games, so it’s good to see a game where you’re completely helpless, a game where (contrary to video game logic) exploration and discovery will probably kill you.

 

So yeah, that’s it. Hope you enjoyed it, and Fuck You Konami

Top 10 Super Nintendo Games: Part 2 (The Final Countdown)

5 Super Bomberman

I played this game A LOT growing up. But here’s something strange: I’ve never played single player. This game is MADE for multiplayer. Of course, you need a multiplayer adapter but still….very few things are as satisfying in video games as blowing someone up.

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Albeit in a cartooney fashion. 

It’s kind of odd to me that this franchise isn’t still going strong. It’s almost tailor-made for online play. Plus the level designs are simple so could also involve custom levels etc. It is being made like that but for some reason hasn’t caught on, possibly due to lack of marketing, possibly due to a realistic depiction of the character for a 360 game.

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This is so wrong. It’s like seeing Mario with a shotgun

4. Donkey Kong Country

A late bloomer, and a game that seemed to launch an entire company. This game put Rare on the map. They had developed games before which were well received, but not like this. This revived a flagging franchise and turned Donkey Kong into a bonafide videogame legend. It came late in the life of the console but seemed to define it. The levels are well defined, the sound is majestic, and the visuals. Oh my god the visuals! This still stands as one of the few games I remember watching almost wide-eyed in amazement at how it looked.

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Those pixels….

3. Super Mario Kart.

There’s not much I can say about this game that hasn’t already been said. The multiplayer is superb, the Mode-7 graphics technique revolutionised 16bit racing games, and meant that kids discovered a new range of swear words when they hit their older brother with a red shell. And if he hadn’t turned the console off because dinner was ready I maintain I would have ensured my brother was no longer undefeated on the first Bowser’s Castle.

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Not that I’m still bitter or anything

2. Zombies Ate My Neighbours

This is the odd one out in this list. Even in the last blog the most obscure game was probably Earthworm Jim. This game is a true cult classic. Which I guess makes sense as it pays homage to classic cult horror films and characters like werewolves, zombies, and giant weeds. The gameplay is relatively simple, you walk around and save neighbours by touching them (which set me up for a lifetime of disappointment and sexual harassment cases) before they’re attacked by the enemies. The enemies range from zombies,

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Relatively simple. And yes, you can jump on those trampolines

toy dolls (which turn into little fireballs of fuckitude if you attack them)

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Fuck these guys

Lumberjacks.

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My reaction to these is pretty much to run away (or punch in the face)

Giant ants (which I only just discovered aren’t spiders)

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Probably because my reaction to these is still just *turn the console off and pray for forgiveness*

Giant babies

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Because, obviously

And what weapons are you tasked with saving the world with? Water pistols, soda cans, tomatoes, popsicles and bazookas. One of those things is not like the others. Side note: take a quick look at the victims you can save:

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Now, ignore the cheerleader, the guy who still insists on BBQ’ing, and the guy lounging in his pool (damn this guy was odd), and pay attention to the guy on the bottom left. Yup, that’s a soldier, who you, a teenager, has to save. Two complaints against this game: no save system, and the graphics could be improved. Both of which would be solved in a HD rerelease on xbox live or PSNetwork (hint hint).

1. Super Mario World

Well, they can’t all be obscure cult classics. Yes, sometimes it’s cool to be all hipster and like “oh, actually this game you don’t know about is the best game and was only available for a week in Japan”, sometimes the most well known games are the best. And that’s definitely the case for this. This game is still spoken about today, and for good reason. It’s soooooo damn good. The looks, the level design is one of the best in 2d platform history. You know how when playing Tony Hawk’s games and it’s laid out to perform perfect lines, that’s what this game is like. Everything’s laid out so you can get through it with the right rhythm etc. There’s also the sense of adventure. You can just go through the game as it looks and complete it. But you can also explore the levels, take different routes, and you’re rewarded for that with other levels, items and game-changing mechanics.

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Disappointingly this game isn’t edible

When playing games there are few things that stick in the mind more than an “Oh My God” moment. Those moments where you’re playing a game and something happens which just sticks with you, not in a “i’m horrified” way, but in a “oh this is amazing”. This game has many of them. From the first time you have a Yoshi, to the first time you find a cape, to the first time you find a secret level, through to finding the blue Yoshi (that guy was awesome).

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The brilliance of this game is when you beat it you don’t want to move through to another game, you want to play it again. It really kicked off the “100% completist” attitude to console gaming (for better or worse). I have to stop here now, for many reasons. Because I’ve ran out of things to say, because I’ve reached the end of the list, and because I really want to play video games now.