Five Nights At Freddy’s 2 (2025) Review

Quick Synopsis: One year has passed since the supernatural nightmare at Freddy Fazbear’s Pizza. Former security guard Mike has kept the truth from his 11-year-old sister, Abby, concerning the fate of her animatronic friends. When Abby sneaks out to reconnect with Freddy, Bonnie, Chica and Foxy, she sets into motion a terrifying series of events that reveal dark secrets about the true origin of Freddy’s.

I won’t lie, I could just repost my review of the first movie, SOOOO many of my issues with it are repeated here.

It’s a horror movie without gore, without suspense, and without scares. 

Yup, same here. It’s incredibly neutered. I’m not asking for full hardcore violence, but a little bit of blood and more disturbing sound design would have helped sell the violence.

Piper Rubio outshines all of them, though. She’s only 8 years old but never misses a beat, even when she has to express some relatively complex concepts. I haven’t seen a child perform this well since McKenna Grace in Gifted. Her relationship with her brother and her need for social acceptance are a core part of the narrative of FNAF. The moments where it dwells on that are the strongest parts of the film (that and the animatronic work, which is sublime).

The only part of this that is changed is that Piper Rubio is no longer 8. She’s still the strongest performer by a wide margin. Elizabeth Lail seems to be having an off-day; I know she can give a better performance than this. Also, that mention of McKenna Grace seemed to be weirdly prophetic, as she’s also in this. Not for long enough, though, I hope she has more screamtime (pun intentional) in Scream 7.

Like I said, when it’s not a horror movie, when it’s a family drama dealing with loss, that’s when it’s at its best.

Oh, that’s definitely the case here. The relationship between Mike and Abby is core to why this works. The two are so sweet together; so even when the film itself isn’t that entertaining, it’s just so damn nice to watch the interplay between the two.

The continuity lockout is much bigger for this than it was for the first one. If you’re not familiar with the original games, you’ll struggle to work out why certain things are met with dramatic music, or why some of the sentence structures feel clunky and designed to get certain phrases in. I have a slight knowledge of the games, so I recognised some of the references; but there were a few moments which I recognised as references, but didn’t get the references themselves (like when an American sitcom starts talking about NY politicians).

My biggest issue is the ending; it doesn’t really have one, not in the traditional sense anyway. Not in a “the story is complete and we’ve reached a dramatic conclusion” way. It ends with a character being possessed and about to hunt down everyone. That’s not an ending; that’s the third-act setback that leads to the ending. It feels like they cut an entire section out. I also wasn’t happy that seemingly essential plot points were in the middle of the credits. Not a fan of that, if something is important, it should be in the actual film, credits scenes are for fun stuff, not essential.

In summary, incredibly similar to the first one, but with newer mistakes.